I have just completed the latest Assassin’s Creed chapter, Unity, on PS4 and I would like to share my own judgement on what it is a sort of dividing line in the story of the franchise.
Spoilers ahead: if you are still playing the game, or haven’t started yet, please stop reading now!
- Not only it’s been the first chapter to be specifically released for next gen consoles, but it’s been the first to make co-op missions available, something I particularly appreciated, because it made possible to develop various strategies for completing the tasks, which in this game have become far more difficult and more realistic (especially dealing with enemy’ s AI).
- Another feature I appreciated was the fact that the main character, Arno Dorian, is not the invincible death machine like Edward Kenway (once you got the five-pistols perk, and the bullet-deflecting armor, you were a God), but rather a goofier ordinary guy. He is far from being athletically perfect and thus movements and fighting have become more difficult although more realistic (and more enjoyable themselves either).
- The story is only remotely tied with the First Civilization storyline, so predominant in the Ezio’s trilogy and to a lesser degree in the North American one. In this case only at the very beginning and at the very end of the game there are hints to it (specifically: the sword). Otherways the main plot focuses on the Revolution itself and on the relationships between the Assassins and Templars, Revolutionaries and Counter-revolutionaries, Jacobines and Monarchists. In this case one could say that politics played a major role than science-fiction itself.
- No vehicles of no kind, nor horses nor boats are present in this game. Unity is the more land-related game of the series, dealing only with walking, running, and climbing.
Of course these points I highlighted may represent somewhat of negative for other players, but this is my personal point of view.